﻿using System;
using System.Collections.Generic;

namespace YummyGame.Framework
{
    public class ExpressionContext
    {
        public Dictionary<string, float> LocalVariables = new Dictionary<string, float>();
        public Dictionary<string, float> OwnerVariables = new Dictionary<string, float>();
        public Dictionary<string, float> GlobalVariables = new Dictionary<string, float>();
    }
}
